Beast Prince of Bergueux


Posted on May 15, 2022 by Admin

Monsters 5E Fairy Tale

Beast Prince of Bergueux

Within the castle of Bergueux, the winds now blow through defunct halls and broken windows and the eerie silence is only occasionally ceased with a guttural growl or a piercing howl that echoes through the empty rooms.

The Beast Prince of Bergueux prowls the halls on all fours, more beast than man at this point. The eyes of the Beast Prince are shaded a magical red, a symbol of the everpresent cure that sits within his mind at all times. The only thoughts that run through his mind are those of protecting the Red Rose that sits in the West Wing of this castle from any intruders. 

Without sleep, from dawn till dawn, the prince wanders and scouts the castle, never ceasing to rest or taking a moment of contemplation. In truth, he is driven more by magic than any true motive and if one were to take a look at the true prince underneath the enchantment and fur, they would see a broken man that is regretful of the way that he has acted towards his subjects. A fury is present within the prince's mind, a desire to destroy the very Red Rose that he is compelled to protect. 

The Beast Prince has discovered that pain can be enough to break the powerful charm enchantment that lay on his soul, but the duration that he remains with his true mind is far too short to solve his predicament and soon enough he finds himself compelled back to the castle.

The only comfort that the Beast Prince is able to find within his lonely castle are his fellow prisoners, although their prison looks starkly different then to the Beast Prince's. The furniture that is held with the castle all hold a fragment of the soul of one of the Beast Prince's servants, who also have been cursed by the hag all those years ago. Once a powerful enchanter, the only magic the Beast Prince is able to conjure now are his fragmented servants, who fight on his behalf when an innocent investigator arrives to seek shelter or discover what has become of this castle and he is unable to control himself.

The Beast Prince can swear however, underneath the thick blanket of magic in his mind, that when they are summoned to fight, they call out to him and make his ability to transition out of the charm easily. Although never for long is he able to do so.

The Beast Prince awaits the day that adventurers will arrive that are strong enough to either kill him in this beastial form so that his suffering may end, or that they are strong enough to help him break his curse and allow him to return back to his humanoid form one day...

Beast Prince's Personality

The Beast Prince has changed drastically while he's been under the influence of the Red Rose of Malediction. In fact, he's come to appreciate the perks of rough and gruffness and seen the downsides of beauty and expensive items. A piece of jewelry will not help when fighting for your life. The Beast Prince, when in the brief moments of clarity offered to him by devastating pain, will try and warn those who have entered into his castle to leave before the curse overtakes again and he is compelled to find them once more.

He will try his hardest in these moments of sanity to distance himself as far as he can but sometimes this isn't enough. When the Beast Prince is particularly passionate about not harming someone, he may even try to break the charm once by inflicting pain upon himself.

Beast Prince of Bergueux

Large Monstrosity, neutral good


Armor Class 15 (natural armor)

Hit Points 170 (20d10 + 60)

Speed 40 ft., climb 30ft.


Abilities Str 20 (+5) | Dex 16 (+3) | Con 18 (+4) | Int 10 (+0) | Wis 14 (+2) | Cha 8 (-1)


Saving Throws Str +8, Dex +6, Con +7, Wis +5

Skills Athletics +8, Acrobatics +6, Intimidation +2, Stealth +6

Condition Immunities exhaustion, frightened, grappled, restrained, unconscious

Senses passive Perception 12

Languages Common

Challenge 8 (3,900 XP)


Curse of Malediction. The Beast Prince has been cursed by the Red Rose of Malediction and is considered charmed by the Red Rose. The Beast Prince will act aggressive against those who enter his castle or try to harm the Red Rose. If the Beast Prince takes 30 or more damage on a single turn, it must make a DC 15 Wisdom saving throw, ending the charmed effect for 1 minute. 

Regeneration The Beast Prince regains 10 hit points at the start of its turn. If the Beast Prince takes psychic damage, this trait doesn't function at the start of his next turn. The Beast Prince dies only if it starts its turn with 0 hit points and doesn't regenerate.


Actions


Multiattack. The Beast Prince makes three attacks with its claws or two Rumble Throw attacks.

Claws. Melee Weapon Attack: +8 to hit, reach 10ft., one target. *Hit* 18 (3d8 + 5) slashing damage, and the Beast Prince can choose one of the following effects:

- The target must make a DC 16 Strength saving throw or be pushed 10 feet away.

- The target must make a DC 14 Dexterity saving throw or be knocked prone.

- The target takes an additional 5 (1d10) slashing damage.

Rubble Throw. Range Weapon Attack: +8 to hit, range 30/60 ft., one target. *Hit:* 21 (3d10 + 5) bludgeoning damage.

Summon Enchanted Servants (Recharge 6). The Beast Prince summons 1d2 + 1 Enchanted Servants up to an unoccupied space within 30 feet of the Beast Prince. The Enchanted Servants obey the Beast Prince's command and take their turn immediately after the Beast Prince. To determine which Enchanted Servants are summoned, roll a d10 for each Enchanted Servant and refer to the Enchanted Servants Table.


Legendary Actions


The Beast Prince can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. The Beast Prince regains spent legendary actions at the start of its turn.

Claws or Rubble Throw. The Beast Prince makes one attack with its claws or Rubble Throw.

Move. The Beast Prince up to half its movement, without taking opportunity attacks.

Break Charm (Costs 2 Actions). The Beast Prince attempts to break the charmed condition affecting it. The Beast Prince inflicts 27 (5d10) damage to itself, and if this damage exceeds 30, it makes a DC 15 Wisdom saving throw, ending the charmed effect for 1 minute on a success.


Lair Actions


On initiative count 20 (losing initiative ties), the Beast Prince takes a lair action to cause one of the following effects; the Beast Prince can't use the same effect two rounds in a row:

- Magical energy sorrounds the Beast Prince, creating a barriar of protective energy. The Beast Prince gains +2 to its AC until intiative 20 of the next turn.

- Furniture animates within the Beast Prince. Roll 1d6 on the Enchatned Servants Table, summoning the Enchanted Servant within 30 feet of the Beast Prince in an unoccupied space.

- The Beast Prince slams the ground. Each creature within 30 feet of the Beast Prince must succeed on a DC 15 saving throw, taking 11 (2d10) bludgeoning damage, or half as much on a successful one.

If you would like to access the PDF version of this resource (including adventure hooks and more creatures) or would like to continue to see resources like this, you can subscribe to my patreon here.

Enchanted Servant - Mantle Clock follows the 5E Ruleset, the 5E SRD OGL can be found here.