Posted on Jul 21, 2022 by Admin

Cryptids Monsters 5E


The horror that strikes farmers when they awake to see their livestock dead and drained of all their fluids is one that can rarely be imitated. This is the reality that some farmers in more arid climates face, the reality of the Chupacabra.

The Chupacabra is a monstrous creature, standing about 3 feet tall and with likeness to a hound but the skin of a lizard. They have a mane of thorny spikes that line from the base of their skull down to their bony backs. Buggy eyes protrude from their thin, dog-like skull and glow a haunting red at night. Those who've managed to capture a glimpse of this nightmarish creation usually note the terrifying orbs of red that glow before anything else and the disgusting slurping of the Chupacabra's fangs.

Indeed, the Chupacabra's main way of hunting and consuming its prey is to bite down hard onto an area that is rich with plump veins, usually the upper thigh or neck, and begin the process of emancipating the victim of all their blood and fluids. These victims are left a bone dry remnant of their former selves, a fact that is made even worse by the fact that the Chupacabra is able to do this a countless number of times a night. As long as there are available prey to suck dry, the Chupacabra seems to never be content.

Besides their eyes and the horrid moans and shrieks of cattle, the best way to identify if a Chupacabra is prowling near you is the rank odor that it emits. This smell is debilitatingly naseauting and leaves those who are unfortunate to go near enough to the Chupacabra with bouts of vomiting and illness. Some say that this rank comes from the Chupacabra's diet, while others claim that the Chupacabra is the product of devilish or demonic creatures, a fact that is supported by the Chupacabra's understanding of the Abyssal language. Nevertheless, its smell serves as a warning as well as a defense mechanism against those that wish to harm it.


Medium monstrosity, neutral evil

Armor Class 15 (natural armor)

Hit Points 78 (12d8 + 24)

Speed 40 ft.

Abilities Str 17 (+3) | Dex 16 (+3) | Con 15 (+2) | Int 8 (-1) | Wis 14 (+2) | Cha 8 (-1)

Skills Stealth +6

Senses darkvision 120 ft., passiver Perception 12

Languages Understands Abyssal but can't speak

Challenge 5 (1,800 XP)

Keen Hearing and Smell. The chupacabra has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Light Sensitivity While in bright light, the chupacabra has disadvantage on attack rolls and Wisdom (Perception) checks that rely on sight.

Rank Odor. When a creature starts its turn within 10 feet of the chupacabra, it must succeed on a DC 13 Constitution saving throw or become poisoned. A creature can repeat this saving throw at the end of its turns, ending the effect on a success.

Voracious Appetite. When the chupacabra scores a critical hit with its Vampiric Bite, it triples the necrotic damage dealt instead of doubling it.


Multiattack. The chupacabra makes one bite attack and one attack with its claws.

Claws. Melee Weapon Attack: +7 to hit, reach 5ft., one target. Hit 13 (2d8 + 4) slashing damage.

Vampiric Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 5 (2d4) necrotic damage. The target's hit point maximum is reduced by an amount equal to the necrotic damage taken, and the chupacabra regains hit points equal to that amount. The reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.

Featured image from Jeff Carter from

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Chupacabra follows the 5E Ruleset, the 5E SRD OGL can be found here.