Pope Lick Monster


Posted on Aug 18, 2022 by Admin

Monsters 5E Cryptids

Pope Lick Monster | Cryptid 5e Monster

The strangely charming name of this devilish creature is entirely inappropriate when you consider the true evil that the name is attributed too. The Pope Lick Monster was born from the Hells to ensure and maintain a contract of a bygone era. The only remnant of this contract is the old stone bridge that the Pope Lick Monster guards. 

While the contract is unknown, it has been seen that the Pope Lick Monster shows particular aggravation towards those that want to cross this bridge. There is speculation that the Pope Lick Monster was in fact a crazed circus performer that met their demise by being run over the very bridge they guard. They have been known to sway others by mimicry and hypnosis to stand in front of oncoming wagons that race across the bridge at high speed but this is not entirely known.

In fact, the Pope Lick Monster has been known to appear and possess those that cross its bridge, and then charm them in a magical way and order them to jump off its side to their death. An unearthly cackling can be heard when this happens as the Pope Lick Monster relishes every second of its contracted task. Its magic relies heavily on the enchanting of its enemies, forcing brother to fight brother or even against the odds by throwing creatures off the bridge in the heat of combat.

If magic is not sufficient to do such a thing, then the Pope Lick Monster is not above tackling its adversaries with a flick of its bloody ax and powerful kicks from its devil legs. Many creatures have met their fate at the hands of the Pope Lick Monster, which seems to disappear soon after its dispatched the bridge-crossers and not appear again for a set amount of time.

Its wrath is not limited to people, as it is able to control animals that aim to cross the bridge. Stories of hounds and horses suddenly running off the edge and into the ravine below are common in taverns near the Pope Lick bridge and even more so of livestock and smaller creatures being compelled to run in front of wagon wheels and stomping legs. A true evil has assigned this fiendish creature guardianship of the bridge, which seems to not be ending anytime soon.

Pope Lick Monster

Medium fiend, lawful evil


Armor Class 16 (natural armor)

Hit Points 130 (20d8 + 40)

Speed 30 ft.


Abilities Str 18 (+4) | Dex 15 (+2) | Con 15 (+2) | Int 16 (+3) | Wis 14 (+2) | Cha 20 (+5)


Skills Deception +8, Performance +9, Persuasion +8, Stealth +6

Damage Resistances: cold; bludgeoning, piercing, and slashing from nonmagical weapons that aren't silvered

Damage Immunities: fire, poison

Condition Immunities: poisoned

Senses darkvision 120 ft., passive Perception 12

Languages Infernal, telepathy 120ft.

Challenge 9 (5,000 XP)


Devil's Sight. Magical darkness doesn't impede the monster's darkvision.

Innate Spellcasting The monster's spellcasting ability is Charisma (spell save DC 17). The monster can innately cast the following spells, requiring no material components:

3/day: charm person, dominate beast, suggestion

1/day: dominate person, hypnotic pattern

Magic Resistance. The monster has advantage on saving throws against spells and other magical effects.

Mimicry. The monster can mimic humanoid voices. A creature that hears the sounds can tell they are imitations with a successful DC 17 Wisdom (Insight) check.


Actions


Multiattack. The monster makes two attacks with its handaxe and one kick attack.

Handaxe. Melee or Ranged Weapon Attack: +8 to hit, reach 5 ft. or range 20/60 ft., one target. Hit 10 (1d12 + 4) slashing damage, and the creature must succeed a DC 16 Constitution saving throw or take 1d6 necrotic damage at the start of its turns for 1 minute. A creature can repeat the saving throw at the end of its turns, ending the effect on a success.

Kick. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit 12 (2d8 + 3) bludgeoning damage, and the target is pushed 15 feet away.

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Bigfoot follows the 5E Ruleset, the 5E SRD OGL can be found here.