Red Rose of Malediction
Posted on Jun 30, 2022 by Admin
Deep within the West Wing of the Beast Prince's castle, the Red Rose of Malediction stirs gently underneath its glass display case. The Rose is sentient, able to maintain its magic over the Beast Prince and withhold the soul fragments within the furniture scattered around the castle.
Around the display case lies massive vines and roots that are as thick as tree trunks, moving and snaking through the West Wing as though they had a life of their own. Instead, the Red Rose controls these implements of protection in case that the charm and control it maintains over the Beast Prince fails and it is left to fend for itself.
It is not totally defenseless however, as it can use these same vines to lash out and strike at foes. It is also able to use powerful charm enchantments to possess the minds of creatures that aim to harm it. It's goal remains the same as it was when it was first introduced.
Brought into the Beast Prince's castle, this extremely powerful magical item was created through the use of a hag's immense power and knowledge. While the Red Rose of Malediction itself is fairly weak, its protective rose petals can withstand extremely powerful attacks. It's goal is to keep hold upon the Beast Prince, fueled by the magical spite of the hag that enchanted it to do so. It will continue to keep the prince in it's beastial form and allow it to suffer forever.
The Red Rose of Malediction
Tiny plant, neutral evil
Armor Class 15 (natural armor)
Hit Points 22 (5d4 + 10)
Speed 5 ft., flying (hover)
Abilities Str 4 (-3) | Dex 5 (-3) | Con 14 (+2) | Int 16 (+3) | Wis 14 (+2) | Cha 18 (+4)
Saving Throws Str +0, Dex +0, Wis +5, Cha +7
Skills Perception +5
Condition Immunities blinded, charmed, deafened, exhaustion, frightened, poisoned
Senses blindsense 150ft. (blind beyond this range), passive Perception 15
Languages Understands all but can't speak
Challenge 8 (3,900 XP)
Petals of Protection. The Red Rose has 12 petals that magically protects it. While the Rose has any petals left, it is immune to all damage. When the Rose takes 20 or more damage in a single turn, one of its petals wilts and falls off.
Power of Malediction When the Red Rose makes a melee attack roll, it can use its Charisma instead of Strength or Dexterity for its attack and damage modifier.
Thorny Spines. When a creature that touches or hits the Red Rose with a melee attack while within 5 feet of it takes 3 (1d6) piercing damage.
Actions
Multiattack. The Red Rose makes two attacks using its thorny vines.
Throny Vines. Melee Weapon Attack: +7 to hit, reach 120ft., one target. *Hit* 14 (3d6 + 4) piercing damage and a Medium or small must succeed on a DC 15 Strength saving throw or be grappled (escape DC 15).
Rose-Colored Mesmerism (Recharge 5-6). The Red Rose tries to mesmerise a creature within 60 feet of it. The creature must succeed on a DC 15 Wisdom saving throw or be charmed by the Red Rose. The charmed target obeys the Rose's commands. If the target suffers any harm from the Rose or another creature, the target can repeat the saving throw, ending the effect on itself on a success. If a target's saving throw is successful, or if the effect ends for it, the creature is immune to the Rose's Rose-Colored Meserism for the next 24 hours.
Legendary Actions
The Red Rose can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. The Red Rose regains spent legendary actions at the start of its turn.
Thorny Vine. The Red Rose makes one attack thorny vine attack.
Rose's Command. The Rose magically instructs a creature charmed by its Rose-Colored Meserism. The creature must use its reaction to make an attack roll against a creature within range (Rose's choice).
Malicious Renewal (Costs 3 Actions). The Rose regrows one of its Petals of Protection.
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Enchanted Servant - Mantle Clock follows the 5E Ruleset, the 5E SRD OGL can be found here.