Unstable Invention
Posted on May 15, 2022 by Admin
The content below was provided by Vexadextry, and can be found here. The monster image was created by Tomassiart , and can be found here.
Story
Extremely eccentric, the Crazed Inventor is likely to talk your ear off about their next project but not make a lick of sense the entire time. It's difficult to tell if the jargon and complicated terms they use are not able to be understood due to their incredible intelligence and prowess for engineering or simple gobbledegook that is intended to show off rather than inform.
Regardless, the Crazed Inventor is happy to speak to new and interesting people that wander into Bergueux. They may even be inclined to show you their latest project or sell common and uncommon magical items that they have fashioned over time. Although keep in mind never to call them insane to their face, as this may cause the Crazed Inventor to actually become insanely infuriated as to use whatever invention they have on the party.
Unstable Invention
Large construct, unaligned
Armor Class 16 (natural armor)
Hit Points 102 (12d10 + 36)
Speed 35 ft.
Abilities Str 18 (+4) | Dex 12 (+1) | Con 17 (+3) | Int 3 (-4) | Wis 3 (-4) | Cha 1 (-5)
Condition Immunities blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned
Damage Vulnerabilities bludgeoning
Damage Immunities poison, psychic
Senses blindsight 60 ft. (blind beyond this radius), passive Perception 6
Languages --
Challenge 5 (1,800 XP)
Charge. If the Unstable Invention moves at least 20 feet straight toward a target and then hits it with a greataxe attack on the same turn, the target takes an extra 10 (3d6) piercing damage.
Magic Resistance. The clockwork has advantage on saving throws against spells and other magical effects.
Unstable Automaton. At the start of Unstable Inventor's turn, it rolls a d6. On a 1, the Unstable Invention explodes and is destroyed. Each creature within 20 feet of the Invention must make a DC 14 Dexterity saving throw, taking 42 (12d6) fire damage on a failed save, or half as much on a successful one.
Unusual Nature. The clockwork doesn't require air, food, drink, or sleep.
Actions
Greataxe. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 17 (2d12 + 4) slashing.
Steam Spray (Recharge 5-6). The Unstable Invention unleashes a deluge of steam in a 60-foot cone in front of it. Each creature in the area must make a DC 14 Constitution saving throw, taking 35 (10d6) fire damage on a failed save, or half as much on a successful one.
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Enchanted Servant - Mantle Clock follows the 5E Ruleset, the 5E SRD OGL can be found here.