Posted on Jul 7, 2022 by Admin

Monsters 5E Cryptids


The wendigo is truly the most horrific and terrifying of all the elusive and terrible creatures. Spawned by the act of cannibalism, the wendigo is the product of an individual's purest and most animalistic desire to consume.

When a creature consumes one of its own for the first time, this transformation begins, albeit slowly at first. The creature will begin to grow pale and gaunt, its skin stretching over its ribs and bones. Its limbs will extend to twice their length, growing sharp claws instead of fingers. Their face will morph into that of a monster, with hair falling out and fangs replacing teeth in their mouths.

Thereafter, they will begin to feel the eternal pang of hunger that curses those who turn into a wendigo. Their sin of cannibalism is met with the feeling of forever needing more and more to eat. It's at this point where the wendigo will likely be hunting creatures to satisfy this bloodlust. 

It will favor the blood and flesh of the creatures that initially converted the wendigo, so a dwarven wendigo will favor the blood of dwarves, elves will favor elves and so on. The wendigo is well equipped to do this as well, these elongated arms that are able to strike far away with its long claws. It is able to ambush creatures extremely well by mimicking the voice of its prey's allies, and is able to knock down and kill a foe within seconds if it is able to get the jump on them.

The wendigo is also ruthlessly resilient, and can shrug off the most powerful blows from non magical weapons. Even if struck well, the wendigo only needs to run away from the combat for a moment to begin regenerating the wounds in but an instant.

The wendigo is the absolute most terrifying creature to face high up on the mountainside or mines that they are found in. The sick sounds of the wendigo feasting alone is enough to end even the most powerful creature's courage. Take care when facing such a creature.


Medium Monstrosity, neutral good

Armor Class 19 (natural armor)

Hit Points 187 (25d8 + 75)

Speed 35 ft., climb 35ft.

Abilities Str 22 (+6) | Dex 18 (+4) | Con 16 (+3) | Int 12 (+1) | Wis 17 (+3) | Cha 10 (+0)

Saving Throws Str +10, Dex +8, Con +7, Wis +7

Damage Resistances. bludgeoning, piercing, and slashing from nonmagical weapons

Senses darkvision 120 ft., passiver Perception 10

Languages Understands the languages it knew in life

Challenge 12 (8,400 XP)

Ambusher. In the first round of a combat, the wendigo has advantage on attack rolls against any creature it surprised.

Mimicry The wendigo can mimic animal sounds and humanoid voices. A creature that hears the sounds can tell they are imitations with a successful DC 14 Wisdom (Insight) check.

Relentless Hunger. The wendigo always craves to consume. When the wendigo hits a creature that has missing hit points with an attack, it deals an additional 9 (2d10) necrotic damage.

Surprise Attack. If the wendigo surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 13 (3d8) damage from the attack.

Unnatural Resilience. The wendigo regains 10 hit points at the start of its turn. If the wendigo takes acid or fire damage, this trait doesn't function at the start of the wendigo's next turn. The wendigo dies only if it starts its turn with 0 hit points and doesn't regenerate.


Multiattack. The wendigo makes two attacks with its claws and one with its bite.

Bite. Melee Weapon Attack: +10 to hit, reach 5ft., one target. Hit 11 (1d10 + 6) piercing damage, plus a bonus 9 (2d10) necrotic if the target is missing any hit points.

Claws. Melee Weapon Attack: +10 to hit, reach 15ft., one target. Hit 15 (2d8 + 6) slashing damage, plus a bonus 9 (2d10) necrotic if the target is missing any hit points.

Relentless Feast. The wendigo feeds on the corpse of one enemy within reach that died within the past minute. Each creature of the wendigo's choice that is within 60 feet and able to see the feeding must succeed on a DC 15 Wisdom saving throw or be frightened of the wendigo for 1 minute. While frightened in this way, a creature is incapacitated, can't understand what others say, can't read, and speaks only in gibberish. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. In addition, the wendigo regains 16 (3d10) hit points.

Image from wikimedia.org by author SpongePP.

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Enchanted Servant - Mantle Clock follows the 5E Ruleset, the 5E SRD OGL can be found here.