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Mister_simon 3 years ago
Hey, thanks for implementing my feature requests btw! Great to see things progressing on the site, even if my campaign / PCs aren't as productive 😂. Keep up the good work!
Hey, thanks for implementing my feature requests btw! Great to see things progressing on the site, even if my campaign / PCs aren't as productive 😂.
Keep up the good work!
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Admin Electrum Member 3 years ago
@Bloooptics, thanks for all the feedback! I think alot of these are doable, I need to do some digging on the node positions to see if we can have those save. Also, thanks for pointing out all the issues you've found, ill look in to getting those fixed!
@Bloooptics, thanks for all the feedback! I think alot of these are doable, I need to do some digging on the node positions to see if we can have those save.
Also, thanks for pointing out all the issues you've found, ill look in to getting those fixed!
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Admin Electrum Member 3 years ago
@Mister_simon, glad that I was able to make those feature additions per your suggestions! Always happy to hear constructive feedback on things that can be improved.
@Mister_simon, glad that I was able to make those feature additions per your suggestions!
Always happy to hear constructive feedback on things that can be improved.
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Admin Electrum Member 3 years ago
@Bloooptics, I believe I got the bug fixed when removing connections, that should now function as expected. couple other things that I was able to add while I was in there * added a new connection button to the top of the connections tab that will add a new one and scroll to the bottom * It now loads the 'All' connections option by default in the connections tab
@Bloooptics,
I believe I got the bug fixed when removing connections, that should now function as expected.
couple other things that I was able to add while I was in there
- added a new connection button to the top of the connections tab that will add a new one and scroll to the bottom
- It now loads the 'All' connections option by default in the connections tab
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Bloooptics 3 years ago
@admin confirmed these three fixes work. that was quick great work!
@admin confirmed these three fixes work. that was quick great work!
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AntDM Subscribed Member 2 years ago
Hi, I can't remember if I mentioned this already, so apologies if it sounds like a scratched record! ;) I was wondering if it would be possible to make campaign items visible to only specific players in the campaign? Cheers!
Hi, I can't remember if I mentioned this already, so apologies if it sounds like a scratched record! ;)
I was wondering if it would be possible to make campaign items visible to only specific players in the campaign? Cheers! -
Admin Electrum Member 2 years ago
@AntDM, sorry for the delayed response! its not currently possible to display items to specific players. I do have it on my feature list, i'll move it to the top to work on next!
@AntDM,
sorry for the delayed response! its not currently possible to display items to specific players. I do have it on my feature list, i'll move it to the top to work on next!
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Bloooptics 2 years ago
@admin connections tab save functionality is working well! its great to have. 1. the next feature that would help the connections view out would be to add a pane that has the description of the object or connection that i click on. here is a quick mock up of how it could look https://imgur.com/a/EZcCrdx 2. having an all objects connections view accessible directly from the compaign page would be nice, but the work around of going into an object first is no issue. 3. oh also i dont remember if the forum used to have page numbers in threads, but they arent there now. so to get to the latest discussion you have to enter page number into the url or scroll and click next repeatedly. 4. a view of all objects in the campaign and a 'toggle visible to others' button for quick control of visibility settings (i guess this would need to have every campaign item and a toggle for every piece of that campaign item). then also it would be good to have a single button to toggle all visible/not visible
@admin connections tab save functionality is working well! its great to have.
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the next feature that would help the connections view out would be to add a pane that has the description of the object or connection that i click on. here is a quick mock up of how it could look https://imgur.com/a/EZcCrdx
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having an all objects connections view accessible directly from the compaign page would be nice, but the work around of going into an object first is no issue.
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oh also i dont remember if the forum used to have page numbers in threads, but they arent there now. so to get to the latest discussion you have to enter page number into the url or scroll and click next repeatedly.
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a view of all objects in the campaign and a 'toggle visible to others' button for quick control of visibility settings (i guess this would need to have every campaign item and a toggle for every piece of that campaign item). then also it would be good to have a single button to toggle all visible/not visible
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Admin Electrum Member 2 years ago
@bloooptics, Thanks for all of the good feedback! i'll look into getting these features added in. Also the pagination should be fixed now on the forum, I had made a core update and evidently it had broken the pagination.
@bloooptics,
Thanks for all of the good feedback! i'll look into getting these features added in. Also the pagination should be fixed now on the forum, I had made a core update and evidently it had broken the pagination.
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TgK 2 years ago
Just want to say I absolutly love this tool! I'm a visual person and already I'm having such an easy time plotting everything out. Just a really well made site! Think this was mentined vaguely by 8Eight in the thread already so sorry if I missed any reply or ways that these are already implimented. Think it'd be great if there was a campaign wide connections and timeline feature. Like if within the campaign items page there was a tab for connections and timeline like how there is on individual info pages that would show all connections within the campaign in a map and similaraly a campaign wide timeline. Because this might be a bit of a nightmare thing on larger campaigns or just in general, maybe a creator would have to click a check box to 'add to campaing connections/timeline' to prevent mass clutter. And to help a campaign timeline work when based on things from individual entries, maybe on the campaign timeline page a user could create basically a headder and pin things under it. (Like if the date a magic sword was forged and a village was destroyed are the same, a header could be created and named that date and these events able to exist under it) Also I don't know if its just a limitation or I'm missing how it can be done, but it'd be great if timeline items can be moved around. Like if new lore endsup getting written, the timeline feature only lets me add things in one direction. (the most recent thing I add is the newest in timeline)So if I want to put in a date thats older I have to copy paste move things around. Not a terrible thing, but just not the most convienient.
Just want to say I absolutly love this tool! I'm a visual person and already I'm having such an easy time plotting everything out. Just a really well made site!
Think this was mentined vaguely by 8Eight in the thread already so sorry if I missed any reply or ways that these are already implimented. Think it'd be great if there was a campaign wide connections and timeline feature. Like if within the campaign items page there was a tab for connections and timeline like how there is on individual info pages that would show all connections within the campaign in a map and similaraly a campaign wide timeline. Because this might be a bit of a nightmare thing on larger campaigns or just in general, maybe a creator would have to click a check box to 'add to campaing connections/timeline' to prevent mass clutter. And to help a campaign timeline work when based on things from individual entries, maybe on the campaign timeline page a user could create basically a headder and pin things under it. (Like if the date a magic sword was forged and a village was destroyed are the same, a header could be created and named that date and these events able to exist under it)
Also I don't know if its just a limitation or I'm missing how it can be done, but it'd be great if timeline items can be moved around. Like if new lore endsup getting written, the timeline feature only lets me add things in one direction. (the most recent thing I add is the newest in timeline)So if I want to put in a date thats older I have to copy paste move things around. Not a terrible thing, but just not the most convienient.